RoboEscape
The game is about a Robot who is created at a certain factory.
This Robot, Kyle, has become slightly more sentient then the others.
Kyle has a strong desire to escape this Robot Factory!
The game uses A* pathfinding to make Kyle find the quickest path to his desired location. You can do this by clicking on a valid position on the grid.
The AI themselves that try to catch Kyle uses different algorithms for their behavior.
If Kyle is seen by the patrols then they will walk/seek directly towards him unless a wall is in the way.
An obstacle avoidance pattern will make sure the AI runs around the walls and not through them.
AI will otherwise walk around in set positions or random targets like a Wanderer.
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